#if !defined(AFX_MOVPLAYCTRL_H__0A61CE08_F248_4879_9B87_849465B2D03A__INCLUDED_)
#define AFX_MOVPLAYCTRL_H__0A61CE08_F248_4879_9B87_849465B2D03A__INCLUDED_

#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
// MovPlayCtrl.h : header file
//

/////////////////////////////////////////////////////////////////////////////
// CMovPlayCtrl window

class CMovPlayCtrl : public CWnd
{
	DECLARE_DYNCREATE(CMovPlayCtrl)
// Construction
public:
	CMovPlayCtrl();

// Attributes
public:

// Operations
public:

// Overrides
	// ClassWizard generated virtual function overrides
	//{{AFX_VIRTUAL(CMovPlayCtrl)
	//}}AFX_VIRTUAL

// Implementation
public:
	virtual ~CMovPlayCtrl();
	virtual WNDPROC* GetSuperWndProcAddr();
	static BOOL Register();

private:
	static BOOL m_bRegistered;

	// Generated message map functions
protected:
	//{{AFX_MSG(CMovPlayCtrl)
	afx_msg void OnNcDestroy();
	//}}AFX_MSG
	DECLARE_MESSAGE_MAP()
};

extern "C" LRESULT CALLBACK MovPlayCtrlWndProc(HWND hWnd, UINT uiMsg, WPARAM wParam, LPARAM lParam);

/////////////////////////////////////////////////////////////////////////////

//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.

#endif // !defined(AFX_MOVPLAYCTRL_H__0A61CE08_F248_4879_9B87_849465B2D03A__INCLUDED_)
